Saturday, October 17, 2015

Gamify Learning

One playing, one watching
Honestly, I can't believe I am even writing this post about using computer and video games for learning.  I did not have a Nintendo growing up and though I did occasionally play a computer game, I really didn't what the fuss was all about.

Then as the rhyme goes...first comes love, then comes marriage, then comes a baby in a baby carriage.  Lucky me, I got not one, but THREE BOYS! The power of Minecraft, Wii, and Friv are would consume my boys if I let them.  This week, however, I turned a corner in how an educator can harness that seductive video game power for educational purposes.
My son building his game. 

This week is my multimedia class we explored a video game creation, and I was skeptical. The assignment was to create a video that could be used for a classroom.  We used Game Star Mechanic which is free. Here is the catch, before you can create and publish a game you must pass 5 levels.  So I recruited my older boys, and even my husband at times since they are far superior and experienced at computer games.  They were hooked and with time and patience as a family we beat the quest.

Each of my boys made and published their own game.  They used a variety of avatars, backgrounds, music, and enemies to create their masterpieces. I was amazed at the time and critical thinking it required for them to develop their games.

Also, my son Noah and I developed a game about the Solar System.  We discussed strategy, the story and how to develop the challenge at each lesson.  Click on the link to play our game. It is fun, and I promise it is not too challenging even for a newbie like me.

Created by Noah and Jen Kuenz

When I reflected back on the process, I was truly astonished by how developing and publishing a game challenged both myself and my boys in new ways. This led me to ask myself some tough questions.

Shouldn't schools challenge kids in news ways?

Aren't problem-solving and critical thinking important skills for students in the 21st century?

Yes and yes. So I am on the gamification wagon.

Here is where I think it will benefit teachers and students:

1. Computer classes-Game creation should be part of computer class time. 

2. Option for in-class free time (Elementary)

3. Electives in middle and high school

4. Teachers can use games to reinforce instruction in the class. Students will practice more if it is fun.

5. Book reports: Students could choose to reflect the story of the book in a game they create.

I am sure there are many more ways to use games in education. So chime in...

How do you use games to engage and promote thinking?


Below is a vlog where I describe some of my insights from Game Star Mechanic:






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